# More Math Energizers and Routines

When:

- As part of the do now
- Before Lunch
- Before School Ends
- Before Recess
- Right after Recess
- Anytime is a good time!

Remember that energizers are quick! Here’s one!

**Make 5, 10, 20 100, 1, ½, 2/3, **

This is a quick number game that gets students to practice their basic facts based on the **CCSS Math Fluency levels**. The basic premise of the game is that students have to name the complement.

So, in **Kindergarten you say Make 5**…then you have someone pull a number card and then the students raise their hands and the student who pulled the card chooses someone…that person has to say what number will make 5 with that number. For example – John picks 3 (he calls on Josephine) She says “2 plus 3 makes 5.”

In 1^{st} grade, you play Make 10. In 2^{nd} grade you play Make 20 and Make 100. In the upper grades the students have to make fractions and decimals. For example, if you said 4/6 then the students would have to tell you how to get to the next whole number but not using sixths. This forces them to think about equivalent fractions.

Happy Mathing,

Dr. Nicki

Good Resources:

- http://www.washmath.org/files/GamesAndActivities.pdf
- http://www.geniekids.com/250ways/math-energizers
- http://cherieholt.wiki.westga.edu/file/view/Math+Energizers.pdf/283308842/Math%20Energizers.pdf

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